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JWNoctis

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A member registered Feb 27, 2020

Recent community posts

Please pardon me for asking, but are there any plans to release the latest beta version here as well?

Thanks for the quick reply!

And yes, it sounds good - Except there won't be much of grinding to a halt in a high-speed derailment, witness accounts of real-life occasions of which had included words like "somersault" - To be fair, that was an occasion of animal strike with traction at rear, rather than any driver error.

A combined approach might bear consideration, at some point.

Re: Derailment

I think it could use some deliberation, of simulating exactly how much of such....irregularity.

After all there's another simulator (which I would not name here) out there right now that had made it a massive selling point - which I had personally found to be somewhat distasteful, but don't let that get in the way - while most other train sims I know of (and flight sims as well) would simply freeze or terminate the simulaton on detecting such out-of-bound condition, and some other tangentially related rail signalling sims have made a policy out of not simulating accidents, which is much easier to accomplish there.

And there's much difference as well, between jumping off the track over a faulty set of points at low speed as (very) occasionally happened back in the day, to numerous occasions much worse and too unpleasant to name.

So, what's the plan here?

If vegetation and foliage could be done without destroying performance - then yes, scenery would be much preferred.


The scenery loader's already having a hard time catching up much above 60mph on my 4-yo laptop(i7-6700HQ, 16GB RAM, Radeon Pro 450, 2GB VRAM), though I suppose it had much to do with its VRAM, which was already not quite enough when it was new.

That, and plain old age.